Post Jam Update - v1.1
b.VR-2 » Devlog
General/QoL
- Added spawn and death effects to enemies
- Damage taken SFX is now not interrupted when dying
- Added hotkeys (1,2,3) for selecting a pal when opening a chest
- Added a pal counter to the UI to show how many pals you have collected
- Scoring shown when you die is has changed from just 'time' to 'time * pals'
- Added a warning message when opening the game to indicate it is an updated version with a brief overview of changes
- Changed pause hotkey so the web version doesn't clash with itch controls 'Esc' -> 'Q'
Balancing
- Enemy HP scaling rate increased after 300 seconds. For example at 300 seconds enemies have 2x HP. And now at 600 seconds it'd be 8x instead of 6x as it was previously
Enemy Drone
- Initial health decreased 25 -> 10
- Movement speed decreased 500 -> 400
Enemy Claws
- Initial health decreased 100 -> 50
- Movement speed decreased 400 -> 200
Enemy Thumper
- Initial health reduced 50 -> 20
- Movement speed increased 150 -> 200
Pal Broad
- Projectiles from the portal now have their spawn position offset randomly so they are slightly more spread out
- Projectile damage decreased 100 -> 15
- Projectile size increased by 40%
- Player tether trigger distance increased 15 -> 35
- Player tether return distance increased 10 -> 15
- Min distance to player decreased 5 -> 3.5
- Movement speed increased 100 -> 150
Pal Monke
- Projectile size increased by 60%
- Player tether trigger distance increased 15 -> 40
- Player return distance increased 10 -> 15
- Min distance to player decreased 5 -> 2
- Movement speed increased 250 -> 400
Pal Mouse
- Player tether trigger distance increased 25 -> 60
- Player return distance decreased 25 -> 10
Files
BVR2 - v1.1 102 MB
3 days ago
Get b.VR-2
b.VR-2
Gather your pals and survive against the rogue AI b.VR-2 for as long as you can!
Status | Released |
Author | JoeXL |
Tags | 3D, Godot, Meme, No AI, Singleplayer, Survivor-like |
Languages | English |
More posts
- Quick Update - v1.22 days ago
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